I'm rather experienced in using documentations to solve my everyday API problems. Also game development is a thing.
Developing industrial software for inspecting and evaluating steel plates non-destructively.
Creating monitoring scripts for servers of the service bwSync&Share.
Teaching art students how to use Unity to create simple games and art projects.
Managing and administrating a computer pool with Windows and Linux systems.
Developing and maintaining an Infrastructure-as-a-Service platform for research purposes.
Temporary Grade: 2.9
Disclaimer: These are all my published games with their respective descriptions from the original published locations.
I have a lot more unpublished and unfinished games that probably won't ever see the light of day. ¯\_(ツ)_/¯
A game about finding tones.
This game has been made on the Global Game Jam 2017 by me.
The keynote for 2017 was "Waves".
I made it in less than 7 hours.
This game is an exploration sandbox-like game with a lot of snow.
The controls are for yourself to discover.
This is a rhythm game inspired by many Bemani-Style games and Super Hexagon. You have to press the right buttons according to the beats.
Disclaimer: This is just a small selecetion of my published projects.
There are a lot of other projects, both online and offline.
VnotifieR is a little OpenVR overlay tool that runs a little HTTP-API server that listens for new notifications to show in VR.
A little KeePass 2.x plugin that adds a password generation algorithm based on an english dictionary for easier reading (and typing).
I'm an avid gamer and software developer. I spend my free time playing and testing games, developing tools and games for me and the world, reverse engineering stuff and explore new platforms and architectures. If I can develop software for it then I'll prob do exactly that.
I really like rhythm games, C#, Unity and spending time with friends but also prefer some time alone sometimes. I also prefer riding my bicycle over walking or driving a car and VR gaming is my sport.